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Looks great.
Now I know how I can do it.
i already heard that its quiet common to help out with a 3d fundament especially when it comes to environments
it has a unique style which surely could be adapted for a first person shooter with that semi realistic/cartoony look.
one thing i wanted to point out. the rock surface reflects more light than your metal parts do. shouldnt it be the other way round or at least the same amount? the light hits the tunnel inside that hard but the tubes dont seem to be affected at all
That's the result of bad use of color dodge. I was thinking the rock would be very white and chalky, whereas the metal would be dark and rough (and therefore reflect less) but I agree, it looks unfinished/unbalanced.
Then I put it all into photoshop and added color and texture.