Shop More Submit  Join Login
×




Details

Submitted on
May 30, 2009
Image Size
965 KB
Resolution
1400×1050
Link
Thumb
Embed

Stats

Views
4,389 (2 today)
Favourites
125 (who?)
Comments
18
×
Tunnel by Spex84 Tunnel by Spex84
An experiment with 3Ds max and photoshop. Initially, it was to be a 2d piece augmented with modeling, but as usual, I forgot to stop modeling. Still can't quite figure out how to blend the two successfully without wasting too much time modeling, or too much time painting stuff.
Maybe the next attempt will work better!
Add a Comment:
 
:iconsevenofeleven:
sevenofeleven Featured By Owner Oct 10, 2012
If I am not being too nosy, how do you pick what to paint on and what to change?

Looks great.
Reply
:iconspex84:
Spex84 Featured By Owner Oct 10, 2012
Thanks. Honestly...it all depends. I just kind of figure out what I want the final to look like, roughly, and go from there. This rough render did not have any rock texture, so I knew that would have to be painted/added with photo overlays. And some of the edge/rim lighting needed to be added with handpainting. I don't really know any secrets :P
Reply
:iconsevenofeleven:
sevenofeleven Featured By Owner Oct 10, 2012
Thanks for taking the time to explain.
Now I know how I can do it.
Reply
:iconsnazz84:
Snazz84 Featured By Owner Aug 15, 2009  Professional Digital Artist
Interesting to read your take on 3D assisted painting. I'm into 3D modeling, but seeing all the digital paintings on here inspired me to have a go at that as well. So I started making a "basic" model to figure out the perspective and whatnot, with the intention of painting over it... well a few hours later there wasn't much left to paint. ;)
Reply
:icondasadam:
dasAdam Featured By Owner Jun 3, 2009
great job there! :)
i already heard that its quiet common to help out with a 3d fundament especially when it comes to environments
it has a unique style which surely could be adapted for a first person shooter with that semi realistic/cartoony look.

one thing i wanted to point out. the rock surface reflects more light than your metal parts do. shouldnt it be the other way round or at least the same amount? the light hits the tunnel inside that hard but the tubes dont seem to be affected at all
Reply
:iconspex84:
Spex84 Featured By Owner Jun 3, 2009
Ya got me there.
That's the result of bad use of color dodge. I was thinking the rock would be very white and chalky, whereas the metal would be dark and rough (and therefore reflect less) but I agree, it looks unfinished/unbalanced.
Reply
:iconzombiejamboree:
ZombieJamboree Featured By Owner Jun 2, 2009
I really like this, I'm interested in your work flow. Do you simply render with a toon shader for the edges and paint on the colors later, or do you actually render some of the color as well?
Reply
:iconspex84:
Spex84 Featured By Owner Jun 2, 2009
:) I built the model in max, applied a single color (usually off-white or light grey) to everything. Then I rendered two versions: one using ray tracing and a skylight for some ambient occlusion, as well as a couple of omni lights to get some harder shadows, and one versions using the Swift renderer for Max, which does a pretty good cel-shade or simple outline render.
Then I put it all into photoshop and added color and texture.
Reply
:iconzombiejamboree:
ZombieJamboree Featured By Owner Jun 3, 2009
Sounds easier than I has thought it was! I'm not a max user, but I'm thinking I could come up with something similar. Not sure I have the photoshop skills to back it up though :D
Reply
:iconspex84:
Spex84 Featured By Owner Jun 3, 2009
To make it even easier, I could have rendered out separate parts as masks in 3ds max, allowing me to apply color and texture more easily in photoshop. I was too lazy for that, though :P so I just did it by hand.
Reply
Add a Comment: