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It's a base mesh in 3Ds max, rendered quickly with a skylight. The I just add color and details in photoshop. The idea is to have the flexibility of working out proportions in 3D, but none of the pain in the butt that is UVW unwrapping.
If I feel so inclined, I might optimize, unwrap, and texture a couple of these bots...later
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is it a 3Ds Max work, the texture and artifacts looks as it is, and btw is it textured or did you use standard material/maps. Anyway it looks to darn cute, and the colouring fits perfectly!
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Fight for the Blood - Fight for the Living - Join The Living Legends