I like the description .J/K The composition is quite good relly like the foreground elements and ccreated depth .little details here n there give it the feeling that there really is or was sth there and its not a uninhabited cave .Rock and wall structures as well as textures are nice and i think by just inceasing the contrast with a little more vibrant lighting would make the atmosphere even better .Nice piece overall
Hmm..alchemy to make a messy greyscale image, some color overlays, some hand-painting on top, then a couple photo texture overlays for rock texture, then some more painting on top, all with hard brushes. Oh, and for the skulls, custom shapes based on an image of a pile of skulls, because I wanted the skulls to look un-labored and whenever I try to draw anything by hand it tends to look overdone. This way it's just pow, skulls, move on. Selections work well for that, too.
I just made a custom shape based on a picture of a pile of skulls, laid that shape down, and lassoed the skulls that looked right, deleted the rest. Then I moved them around and touched them up a tad. They still look very flat, but that's intentional. In alchemy, you could potentially make skulls by creating a "skull" pdf file with images of skulls that alchemy will randomly pull from, but it seems a little obsessive. The custom shape thing is basically a way for me to drop photo-elements into an image, but in a more graphical way--photos often have grain or contrast or too much detail, and it becomes a pain trying to match that across the piece. Also, I feel like custom shapes based on photos neatly sidesteps copyright issues, because the shapes are often not even recognizable when compared to their source.