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August 21, 2009
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:iconspex84:
Another hallway/tunnel, did this one somewhat more quickly.
Ideally, I'd like to be able to do quick concepts that are really rough, but have structure and get the point across...
Getting there.
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:iconcifahack:
Nice lightning #3
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:iconshinnwar:
Something you'd see in resident evil. That's really nice man.
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:iconpaulensane:
~PaulEnsane Aug 22, 2009  Hobbyist Interface Designer
This looks sweet! Brings me inspiration :D
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:iconzombiejamboree:
My only critique would be the "fog" farther down the hall shifts colors rather abruptly instead of being a smooth gradient transition. I also personally feel that the end of the hall is lacking in a little color or detail, but that's probably more of a personal preference than anything.

Also, stop being so good. :D
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:iconspex84:
Haha, I totally agree with your critique, thanks.

I wasted ages f*cking with that fog, its saturation, color, density, blah, blah, blah. Tried hand-painting it, tried using a Z-depth pass on the base render as a mask for the fog...
Finally, I decided I should just leave it alone, and maybe the solution would magically appear to me later.
I may just do a version that fades to black in the distance, or something.
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:iconzombiejamboree:
In every render there's always something that I spend ages on that in the end is so very trivial and yet still turns out almost the same as the first render anyway!

You could always go overboard and just to a particle simulation or something, haha
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:iconspex84:
I actually tweaked this one a bit, hand-painted the fog a little more, added some bloom,picked out some of the highlights in the distance, moved it more towards blue. I may upload it, we'll see.
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:iconsambarino:
*sambarino Aug 21, 2009  Hobbyist Digital Artist
i like how "clean" it is, or should i say "sharp", non-blurry
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:iconblackburnart:
~Blackburnart Aug 21, 2009  Professional Digital Artist
wow really nice, is this a 3D overlay?

pipes are ace - I hope your not spending too much time in 3D =)

could be a bit brighter - add pipes to the ceiling or something
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:iconspex84:
Thanks for the crits, I'll leave it for a bit and then get back to it...lots of aspects need improvement ( I don't like the floor, either).
The pipes are 3D (or some are), but they're super quick and easy to do.
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